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[A Watchful Peace]
[Event]
Response: After a location leaves play as an explored location, return it to the top of the encounter deck.

[Alacron's Scroll]
[Objective] Scroll.
If unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attach Alcaron's Scroll to that hero."

Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

[Ambush in Ithilien]
[Quest]
1A Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.

1B Battle. (Characters use instead of when questing.)

If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).

[Approaching Cair Andros]
4A

4B If any player's threat is 37 or higher, Approaching Cair Andros gains siege.

Forced: At the end of each round, raise each player's threat by 2.

If the players defeat this stage, they have won the game.

[Battering Ram]
Battering Ram 2 7 3 5
[Enemy] Besieger.
Doomed 2.

When Revealed: If the active location is a Battleground, deal 3 damage to it.

[Behind Strong Walls]
Action: Ready a defending Gondor character. That character gets +1 until the end of the phase.

[Beregond]
Beregond 10 0 1 4 4
[Hero] Gondor. Warrior.
Sentinel.

Lower the cost to play Weapon and Armor attachments on Beregond by 2.

[Blocking Wargs]
[Treachery]
Surge.
When Revealed: Deal 1 damage to each character committed to the quest.

[Blood of Numenor]
[Attachment]
Attach to a Gondor or Dunedain hero.

Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 for each resource in its resource pool until the end of the phase. (Limit once per phase.)

[Boromir]
Boromir 11 1 3 2 5
[Hero] Gondor. Warrior. Noble.
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 .
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