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[Aragorn]
Aragorn 12 2 3 2 5
[Hero] Dunedain. Ranger.
Sentinel.
Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)


[Arwen Undomiel]
Arwen Undomiel 2 2 0 1 2
[Ally] Noldor. Noble.
Response: After Arwen Undomiel exhausts, choose a character. That character gains sentinel and +1 until the end of the round.

[Disturbed Waters]
[Treachery]
Doomed 5.

[Doors of Durin]
[Location] Gate.
Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card.
Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.)

[Elrond's Counsel]
[Event]
Action: If you control a unique Noldor character, give another character +1 until the end of the phase and lower your threat by 3.

[Grasping Tentacle]
[Enemy] Tentacle.
Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: "Attached character's and are reduced to 0."

[Grave Cairn]
[Event]
Response: After a character leaves play, add its to another characters until the end of the round.

[Ill Purpose]
[Treachery]
When Revealed: All enemies in the staging area engage the player with the highest threat. Then, each player raises his threat by the total of all cards in the staging area.

[Legacy of Durin]
[Attachment] Condition.
Attach to a Dwarf hero.
Response: After you play a Dwarf character from your hand, draw 1 card.

[Makeshift Passage]
[Location] Swamp.
Forced: After you travel to Makeshift Passage, place 2 progress tokens on the current quest card, bypassing any active location.
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