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[Gollum's Anguish]
[Treachery] Tantrum.
When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able.

[Gollum's Bite]
[Treachery] Tantrum.
When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. That player must choose a new player to guard Gollum, if able.

[Mirkwood Bats]
Mirkwood Bats 1 1 1 1
[Enemy] Creature.
Surge.
Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.

[Mirkwood Runner]
Mirkwood Runner 3 1 2 0 2
[Ally] Silvan. Scout.
While Mirkwood Runner is attacking alone, the defending enemy does not count its .

[Rumour from the Earth]
Action: Look at the top card of the encounter deck. Then, you may pay 1 resource to return Rumour from the Earth to your hand.

[Shadow of the Past]
[Event]
Action: Move the top card of the encounter discard pile to the top of the encounter deck.

[Support of the Eagles]
[Attachment] Boon.
Attach to a hero.

Action: Exhaust Support of the Eagles to choose an Eagle ally. Until the end of the phase, attached hero adds that ally's or (choose 1) to its own.


[The Spider's Ring]
[Location] Forest.
While The Spider's Ring is the active location, the player guarding Gollum cannot change.

[Through the Forest]
[Quest]
1A Setup: Search the encounter deck for Gollum. Choose a player to guard Gollum at the start of the game, and place Gollum in front of that player. Then shuffle the encounter deck. Reveal 1 card per player from the encounter deck, and add it to the staging area.

1B

[To the Elvin King's Halls ]
3A

3B The player guarding Gollum cannot play cards from his hand.
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