Search in: All Title Traits Text
Display as list
Search Returned 24 Results.
Ambush 2

4B Forced: At the beginning of the combat phase, all enemies in play engage the player guarding Gollum.

Players cannot defeat this stage if there are any enemies in play. If players defeat this stage, they have won the game.

[Astonishing Speed]
Action: Until the end of the phase, all Rohan characters get +2

[Attercop, Attercop]
[Enemy] Creature. Spider.
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.

[Dain Ironfoot]
Dain Ironfoot 11 1 2 3 5
[Hero] Dwarf.
While Dain Ironfoot is ready, Dwarf characters get +1 and +1.

[Dawn Take You All ]
Play after shadow cards have been dealt, before any attacks have resolved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.

[Dry Watercourse]
[Location] Forest.
While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.

[Dunedain Signal ]
[Attachment] Signal.
Attach to a hero.
Attached hero gains sentinel.
Action: Pay 1 resource from attached hero's pool to attach Dunedain Signal to another hero.

[Eagles of the Misty Mountains]
[Ally] Creature. Eagle.
Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 and +1 for each facedown attachment it has.
Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

[Escape Attempt ]

2B The player guarding Gollum cannot commit characters to this quest (unless he is the only player remaining in the game).

If the players quest unsuccessfully, Gollum escapes and the players have lost the game.

Gollum - - - 5
[Objective] Creature.
Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.
Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.
Search Returned 24 Results.