Search...

Search in: All Title Traits Text
Display as list
[Chaos in the Cavern]
[Treachery]
When Revealed: All engaged enemies return to the staging area. Then, each Goblin enemy gets +1 until the end of the phase.

[Down, Down to Goblin Town]
3A When Revealed: Shuffle all encounter cards back into the encounter deck and set it aside, inactive. The second encounter deck becomes the active encounter deck. Search the encounter deck for The Great Goblin and add it to the staging area. Then, shuffle the encounter deck.

3B Players cannot defeat this stage unless The Great Goblin is in the victory display.

When Revealed: Reveal 3 encounter cards per player. Bilbo Baggins may spend X resources to reduce the total number of encounter cards revealed by X. (To a minimum of 1.)

If the players defeat this stage they have won the game.

[Front Porch]
[Location] Cave.
While Front Porch is the active location, players cannot attack Goblin enemies.

Action: The first player may spend 2 resources to treat Front Porch's printed text box as if it were blank until the end of the round.

[Goblin Bent-Swords]
[Enemy] Goblin. Orc.
If The Great Goblin is in the victory display, this card gains surge.

[Great Cavern Room]
[Location] Cave.
While Great Cavern Room is the active location, it gains: "Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls."
Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.

[The Great Goblin]
[Enemy] Goblin. Orc.
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.